This project was first created as practical part of my bachelors thesis. After a couple of months I reworked the windmill and placed it in a different environment, added some animations and effects and added snow to the scene. I learned a lot while working on this project! During my bachelors thesis I learned how to create and optimize a 3D-asset for games and later I found out how to create directional snow shaders, particle effects in Niagra, blending methods of materials in Unreal and a lot more!
The reworked version is still WIP!